Update 0.7


 Patch Notes (player-facing)

🎯 Simulation, economy & market

 Anti-unicorn & realistic market

- No more instant growth: valuation is capped at ~+22%/month vs. historical peak — you can no longer become a unicorn in the first quarter just by stacking cash.

- Winner-take-more market share: better products dominate more aggressively (attractiveness exponent ~1.9–2.15); the market no longer splits unrealistically evenly.

- Shorter product lifecycle: launch → growth → maturity → decline → end of life phases are shorter; declining products lose revenue visibly.

- End of Life & archived: discontinued / EOL products no longer count in the market; they appear in an Archived / End of Life section in Dashboard and Product Dev (removed from the main list).

- AI revenue fixed (Living Market): megacorps no longer stuck at ~$10M/month; revenue scales with valuation, brand, and demand; hardware manufacturing capacity grows with company size.

- Ghost products removed: AI products with no sales for 8+ months are discontinued; Market View only shows products with real share or revenue (no fake pie slices).

- `marketSizeMultiplier` from templates/mods now affects real category demand.

- New AI launches get initial traction (subs, capacity, share) instead of starting at zero in the market.

Valuation vs. cash

- Fixed: liquid cash can no longer exceed company value — the asset floor (cash + brand + IP) is reapplied after the anti-unicorn cap.

Cryptocurrencies

- Token prices tied to the market (blockchain demand, volatility, price history).

- Blockchain product revenue = dev treasury liquidation (not artificial feature “sales”).

- Treasury strategy at creation/launch: sell vs. reinvest in marketing/innovation.

- AI buys/sells crypto monthly to simulate liquidity.

- Crypto trading UI aligned with dynamic spot price.

- Fix 0.7.1: prices no longer show as $0 (micro-price formatting); **market cap = price × circulating supply**; liquidatable treasury shown next to cap; minimum launch price guaranteed.

Difficulty

- All levels more demanding: fewer player bonuses, more aggressive AI, pricier acquisitions, slower dev without the right team.

- Dev quality/innovation capped at starting value + margin (`devBaseQuality` / `devBaseInnovation`) — you can't max stats with time alone.

- Player company strategies with distinct modifiers (revenue vs. dev).

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🤖 Artificial intelligence

- AI pipeline repaired: AI companies again develop, launch, and discontinue products continuously.

- AI startups also maintain a product pipeline (`StartupEngine.ensureStartupProducts`).

- Auto-discontinue EOL products and zombie cleanup (zero traction).

- Automatic manufacturing scale-up for AI hardware lines.

- Acquisitions and IP purchases between AI companies (by difficulty/strategy).

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📦 Products, specs & Blueprint

Realistic names

- Industry-style names: **Core i5**, **RTX 5090 Ti**, **Galaxy S15 Pro**, **GPT-5 Ultra**, series, editions (SE, Air, Max), Gen/vX versions.

- Less “CompanyName + number”; category lines + smart suggestions in Product Dev.

Specs with trade-offs

- Spec sliders (GPU, CPU, smartphone, app, game, etc.) with **over-tuned penalties** when everything is maxed.

- Balance bonuses for complementary profiles (e.g. VRAM vs. clock, cores vs. efficiency).

Blueprint Workspace (improvements)

- Side panels: category, features, components, engines, specs.

- Required engines/frameworks support (game, AR/VR, app).

- Specs and blockchain (coin supply) integrated into the visual workflow.

- Node connections, pan/zoom, snap-to-grid.

Manufacturing

- Capacity buttons **+10k / +100k / +1M / +10M** (hardware).

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🚀 Startups & companies

 Startup ecosystem (new)

- Dedicated Startups tab (separate from Companies).

- Fictional startups with generated names, logos, HQ region, funding stages (pre_seed → series_c → growth).

- Graduation at $100M — only then do they enter the Companies directory.

- Invest, acquire, graduation progress bar, products in development.

- Layout aligned with Companies (cards, logos, detail view).

- 💼 My investments filter — shows only startups where you hold equity.

### Companies bug fix

- Startups with valuation **< $100M** no longer appear in the **Companies** tab.

### Bankruptcy & funding

- Startups/companies with **negative cash** accumulate consecutive months → bankruptcy risk.

- Funding requests with pending-state UI; news for cash crunch / funding / product EOL.

Funding 0.7.1 — valuation, dilution & per-stage limits

- Post-round valuation: e.g. $2.5M for 10% → implied **$25M** (post-money), combined with company liquid cash.

- Per-stage limits (pre_seed → growth): min/max raise amount and allowed dilution.

- Configurable dilution in Company Manager: equity-offered slider.

- Investor probability tied to dilution — more equity = higher close chance; less dilution = pickier investors.

- Pending requests show **dilution %** and estimated odds before submitting.

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🌍 World, regions & map

Real world map

- Clickable regions (NA, EU, Asia, India, LATAM, etc.) with **text labels** (Latin America, Africa, Middle East) — not just generic emojis on the map.

 Regional systems (gameplay)

- Regional M&A: acquiring a local startup = **+45% instant presence** in that HQ region.

- Jurisdiction patents: copying tech in a market can trigger **litigation**.

- Seasonality: strong Q4 in NA; mobile Asia/India Jan–Feb; weaker EU summer for SaaS/cloud.

- Sandbox mode: simulate revenue “what if I only expand to EU?” (region filter).

- Board / investors: regional expansion mandates after funding.

- Data centers: cloud/hosting with **fixed monthly cost per region** + revenue bonus.

- Global ranking per region in Tech Times.

- Supply chain: component crises by region/category (e.g. chips) affect production/revenue.

- Regional presence per company; paid expansion; effective multiplier on product revenue.

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💼 Career, selling your company & mods

Sell company — 4 destinations

1. Hedge Fund — investor career mode; play with accumulated capital.

2. Exit — end the run (menu).

3. New company — restart as founder with **proceeds** transferred (`pendingFounderCash`).

4. Mod Workshop — browse/enable mods before your next venture.

Mod Workshop

- Integrated catalog (`public/mods/catalog.json`).

- **Import mod JSON** — drag file, validation, local install, enable/disable/remove.

- Bundled mods:

  - **example-mod-template** — full mod structure skeleton.

  - **advanced-startup-pack v1.4** — SaaS/enterprise/startup (finished).

  - **Cyber Sentinel Pack v2.1** — zero-trust → SIEM/SOAR → post-quantum, components, features, cybersecurity balance.

- Documentation EN: `public/mods/README.md` + `MODDING_GUIDE.md`.

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📰 Content, news & UX

News & events

- Triggers: product success, cash crunch, funding, product EOL, recent IPO, hiring spree (only when relevant).

- More economic events (chip shortage, AI regulation, etc.) — aligned with DEVLOG 0.3–0.6.

Dashboard & UI

- Trend charts (revenue, valuation, cash, portfolio).

- Shortcuts: Space = pause; 1–4 = speeds.

- Filters/sorting on the product list.

- More employee names (expanded PT/EN/international pool).

- Historical company logos + upload/domain for your company.

- Neutral in-game UI theme; blue menu; Modern / Pixel / Retro themes.

#Objectives, career & achievements

- Career stats (lifetime revenue, best product, etc.).

- Objectives and achievements system integrated into the monthly loop.

Files

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