Update 0.7

Patch Notes (player-facing)
🎯 Simulation, economy & market
Anti-unicorn & realistic market
- No more instant growth: valuation is capped at ~+22%/month vs. historical peak — you can no longer become a unicorn in the first quarter just by stacking cash.
- Winner-take-more market share: better products dominate more aggressively (attractiveness exponent ~1.9–2.15); the market no longer splits unrealistically evenly.
- Shorter product lifecycle: launch → growth → maturity → decline → end of life phases are shorter; declining products lose revenue visibly.
- End of Life & archived: discontinued / EOL products no longer count in the market; they appear in an Archived / End of Life section in Dashboard and Product Dev (removed from the main list).
- AI revenue fixed (Living Market): megacorps no longer stuck at ~$10M/month; revenue scales with valuation, brand, and demand; hardware manufacturing capacity grows with company size.
- Ghost products removed: AI products with no sales for 8+ months are discontinued; Market View only shows products with real share or revenue (no fake pie slices).
- `marketSizeMultiplier` from templates/mods now affects real category demand.
- New AI launches get initial traction (subs, capacity, share) instead of starting at zero in the market.
Valuation vs. cash
- Fixed: liquid cash can no longer exceed company value — the asset floor (cash + brand + IP) is reapplied after the anti-unicorn cap.
Cryptocurrencies
- Token prices tied to the market (blockchain demand, volatility, price history).
- Blockchain product revenue = dev treasury liquidation (not artificial feature “sales”).
- Treasury strategy at creation/launch: sell vs. reinvest in marketing/innovation.
- AI buys/sells crypto monthly to simulate liquidity.
- Crypto trading UI aligned with dynamic spot price.
- Fix 0.7.1: prices no longer show as $0 (micro-price formatting); **market cap = price × circulating supply**; liquidatable treasury shown next to cap; minimum launch price guaranteed.
Difficulty
- All levels more demanding: fewer player bonuses, more aggressive AI, pricier acquisitions, slower dev without the right team.
- Dev quality/innovation capped at starting value + margin (`devBaseQuality` / `devBaseInnovation`) — you can't max stats with time alone.
- Player company strategies with distinct modifiers (revenue vs. dev).
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🤖 Artificial intelligence
- AI pipeline repaired: AI companies again develop, launch, and discontinue products continuously.
- AI startups also maintain a product pipeline (`StartupEngine.ensureStartupProducts`).
- Auto-discontinue EOL products and zombie cleanup (zero traction).
- Automatic manufacturing scale-up for AI hardware lines.
- Acquisitions and IP purchases between AI companies (by difficulty/strategy).
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📦 Products, specs & Blueprint
Realistic names
- Industry-style names: **Core i5**, **RTX 5090 Ti**, **Galaxy S15 Pro**, **GPT-5 Ultra**, series, editions (SE, Air, Max), Gen/vX versions.
- Less “CompanyName + number”; category lines + smart suggestions in Product Dev.
Specs with trade-offs
- Spec sliders (GPU, CPU, smartphone, app, game, etc.) with **over-tuned penalties** when everything is maxed.
- Balance bonuses for complementary profiles (e.g. VRAM vs. clock, cores vs. efficiency).
Blueprint Workspace (improvements)
- Side panels: category, features, components, engines, specs.
- Required engines/frameworks support (game, AR/VR, app).
- Specs and blockchain (coin supply) integrated into the visual workflow.
- Node connections, pan/zoom, snap-to-grid.
Manufacturing
- Capacity buttons **+10k / +100k / +1M / +10M** (hardware).
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🚀 Startups & companies
Startup ecosystem (new)
- Dedicated Startups tab (separate from Companies).
- Fictional startups with generated names, logos, HQ region, funding stages (pre_seed → series_c → growth).
- Graduation at $100M — only then do they enter the Companies directory.
- Invest, acquire, graduation progress bar, products in development.
- Layout aligned with Companies (cards, logos, detail view).
- 💼 My investments filter — shows only startups where you hold equity.
### Companies bug fix
- Startups with valuation **< $100M** no longer appear in the **Companies** tab.
### Bankruptcy & funding
- Startups/companies with **negative cash** accumulate consecutive months → bankruptcy risk.
- Funding requests with pending-state UI; news for cash crunch / funding / product EOL.
Funding 0.7.1 — valuation, dilution & per-stage limits
- Post-round valuation: e.g. $2.5M for 10% → implied **$25M** (post-money), combined with company liquid cash.
- Per-stage limits (pre_seed → growth): min/max raise amount and allowed dilution.
- Configurable dilution in Company Manager: equity-offered slider.
- Investor probability tied to dilution — more equity = higher close chance; less dilution = pickier investors.
- Pending requests show **dilution %** and estimated odds before submitting.
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🌍 World, regions & map
Real world map
- Clickable regions (NA, EU, Asia, India, LATAM, etc.) with **text labels** (Latin America, Africa, Middle East) — not just generic emojis on the map.
Regional systems (gameplay)
- Regional M&A: acquiring a local startup = **+45% instant presence** in that HQ region.
- Jurisdiction patents: copying tech in a market can trigger **litigation**.
- Seasonality: strong Q4 in NA; mobile Asia/India Jan–Feb; weaker EU summer for SaaS/cloud.
- Sandbox mode: simulate revenue “what if I only expand to EU?” (region filter).
- Board / investors: regional expansion mandates after funding.
- Data centers: cloud/hosting with **fixed monthly cost per region** + revenue bonus.
- Global ranking per region in Tech Times.
- Supply chain: component crises by region/category (e.g. chips) affect production/revenue.
- Regional presence per company; paid expansion; effective multiplier on product revenue.
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💼 Career, selling your company & mods
Sell company — 4 destinations
1. Hedge Fund — investor career mode; play with accumulated capital.
2. Exit — end the run (menu).
3. New company — restart as founder with **proceeds** transferred (`pendingFounderCash`).
4. Mod Workshop — browse/enable mods before your next venture.
Mod Workshop
- Integrated catalog (`public/mods/catalog.json`).
- **Import mod JSON** — drag file, validation, local install, enable/disable/remove.
- Bundled mods:
- **example-mod-template** — full mod structure skeleton.
- **advanced-startup-pack v1.4** — SaaS/enterprise/startup (finished).
- **Cyber Sentinel Pack v2.1** — zero-trust → SIEM/SOAR → post-quantum, components, features, cybersecurity balance.
- Documentation EN: `public/mods/README.md` + `MODDING_GUIDE.md`.
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📰 Content, news & UX
News & events
- Triggers: product success, cash crunch, funding, product EOL, recent IPO, hiring spree (only when relevant).
- More economic events (chip shortage, AI regulation, etc.) — aligned with DEVLOG 0.3–0.6.
Dashboard & UI
- Trend charts (revenue, valuation, cash, portfolio).
- Shortcuts: Space = pause; 1–4 = speeds.
- Filters/sorting on the product list.
- More employee names (expanded PT/EN/international pool).
- Historical company logos + upload/domain for your company.
- Neutral in-game UI theme; blue menu; Modern / Pixel / Retro themes.
#Objectives, career & achievements
- Career stats (lifetime revenue, best product, etc.).
- Objectives and achievements system integrated into the monthly loop.
Files
Get Tech Tycoon
Tech Tycoon
Start a company in any industry, disrupt markets, acquire companies, and become a unicorn.
| Status | In development |
| Author | VoidProg |
| Genre | Strategy, Simulation |
| Tags | Real time strategy, Tycoon |
| Languages | English, Portuguese (Portugal), Portuguese (Brazil) |
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